THE EFFECTS OF DIGITAL GAMES ON ACADEMIC ACHIEVEMENT: A COMPARATIVE META-ANALYSIS STUDY
Résumé
Play is one of the most fundamental emotional and physical needs inherent in a child’s nature. Games are important activities that contribute to an individual’s physical, cognitive, emotional, and social development from an early age. They also help students to learn actively by doing and experiencing. Especially with the advancement of technology, game-based learning environments have been widely used in recent years, and by means of this method, designed according to the learner’s needs, the permanence of education is ensured. In recent years, as educational and instructional methods have been increasingly diversified, it has become a necessity for teachers to make use of digital educational games in order to provide students with easy and effective instruction and to foster their development in every respect. This study will comparatively examine descriptive and experimental studies conducted between 2015 and 2025 in Turkey and worldwide on the effects of digital games on student achievement and present recommendations in line with the findings. For this purpose, articles and conference papers investigating the impact of digital games on academic achievement in Turkey and worldwide will be analyzed, and the results obtained will be compared. Each study included in this research will be subjected to content analysis. The dimensions included in the content analysis guideline will address each study in terms of its distribution by research method, subject area, sample, data collection tool, and generalized findings. Subsequently, based on the criteria identified in each study, the data will be coded and the frequency and percentage of repetitions of the relevant categories will be presented. In this context, studies conducted in Turkey and worldwide will be compared. The study will conclude with recommendations for future research, derived from the findings of the examined studies.
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