LEARNING MEDIA CONTENT INTERACTIVE VIDEO PRESENTATION ORIENTED CREATIVE PROBLEM SOLVING MODEL: A VALIDITY TEST
Abstract
This study aims to obtain data on the feasibility or validation of digital interactive learning media oriented to Creative Problem Solving. Data processing carried out is qualitative and quantitative data. To analyze the research data using quantitative descriptive analysis techniques. Content Validity (CVI) is an approach taken to obtain validity test scores. From the results of the validity test, the results of the media aspect were 0.93, the material aspect was 0.95, then the Education Expert assessment aspect was 0.91. The test results can be translated as digital interactive learning video media oriented to the Creative Problem Solving model, which is very relevant to be developed because it has been tested in terms of media material and testing by Education Experts.
References
Dewi, M. D., & Izzati, N. (2020). Pengembangan media pembelajaran powerpoint interaktif berbasis rme materi aljabar kelas vii smp. Delta: Jurnal Ilmiah Pendidikan Matematika, 8(2), 217-226.
Gorrie, F., Goodall, K., Rush, R., & Ravenscroft, J. (2019). Towards population screening for Cerebral Visual Impairment: Validity of the five questions and the CVI questionnaire. PLoS ONE, 14(3), e0214290. https://doi.org/10.1371/journal.pone.0214290
Hartowiryono, H. R. (2018). pengaruh asam klorida terhadap kekuatan tulang ayam. Indonesian Journal of Natural Science Education (IJNSE), 1(1), 24-29. https://doi.org/10.31002/nse.v1i1.69
Ibrahim. (2017). Perpaduan Model Pembelajaran Aktif Konvensional (Ceramah) dengan Cooperatif (Make-a Match) untuk Meningkatkan Hasil Belajar Pendidikan Kewarganegaraan. Jurnal Ilmu Pendidikan Sosial, Sains, Dan Humaniora, 3(2), 199-211.
Kamal Afify, M. (2020). effect of interactive video length within e-learning environments on cognitive load, cognitive achievement and retention of learning. Turkish Online Journal of Distance Education, 21(4), 68-89. https://doi.org/10.17718/TOJDE.803360
Kuhail, A. A., & Aqel, M. S. (2020). Interactive Digital Videos and Their Impact on Sixth Graders’ English Reading and Vocabulary Skills and Retention. International Journal of Information and Communication Technology Education, 16(3), 37-60. https://doi.org/10.4018/ijicte.2020070104
Kuswanto, J. (2019). Pengembangan Modul Interaktif Pada Mata Pelajaran IPA Terpadu Kelas VIII. Jurnal Media Infotama, 15(2), 67-88. https://doi.org/10.37676/jmi.v15i2.866
Novaliendry, D., Darmi, R., Hendriyani, Y., Nor, M., & Azman, A. (2020). Smart Learning Media Based on Android Technology. International Journal of Innovation, Creativity and Change, 12(11), 177-190.
Nurhayati, N., Astuti, T. A., Ristanto, R. H., & Miarsyah, M. (2020). Pengembangan Asesmen Kinerja Praktikum Sistem Respirasi Pada Serangga. Biosel: Biology Science and Education, 4(2), 135-141. https://doi.org/10.33477/bs.v8i2.1142
Ranuharja, F., Ganefri, G., Fajri, B. R., Prasetya, F., & Samala, A. D. (2021). development of interactive learning media edugame using addie model. Jurnal Teknologi Informasi Dan Pendidikan, 14(1), 54-60. https://doi.org/10.24036/tip.v14i1.412
Rutherford-Hemming, T. (2015). Determining content validity and reporting a content validity index for simulation scenarios. Nursing Education Perspectives, 36(6):389-93. https://doi.org/10.5480/15-1640
Samala, A. D., Fajri, B. R., Ranuharja, F., & Darni, R. (2020). pembelajaran blended learning bagi generasi z di perguruan tinggi (studi kasus: pendidikan teknik informatika universitas negeri padang). jtip: Jurnal Teknologi Informasi Dan Pendidikan, 13(1), 45-53. https://doi.org/10.24036/TIP.V13I1.260
Sari, K. A., Prasetyo, Z. K., & Wibowo, W. S. (2017). development of science student worksheet based on project based learning model to improve collaboration and communication skills of junior high school student. Journal of Science Education Research, 1(1), 167-179. https://doi.org/10.21831/jser.v1i1.16178
Shelton, C. C., Warren, A. E., & Archambault, L. M. (2016). Exploring the Use of Interactive Digital Storytelling Video: Promoting Student Engagement and Learning in a University Hybrid Course. TechTrends, 60(5), 465-474. https://doi.org/10.1007/s11528-016-0082-z
Wardina, U. V., Jalinus, N., & Asnur, L. (2019). kurikulum pendidikan vokasi pada era revolusi industri 4.0. Jurnal Pendidikan, 20(1), 82-90. https://doi.org/10.33830/jp.v20i1.843.2019
White, A. (1977). Book Reviews: Victor R. Martuza Applying Norm-Referenced and Criterion Referenced Measurement in Education. Boston: Allyn and Bacon. https://doi.org/10.1177/001316447803800135
Copyright Notice
The submission of originals to this periodic implies in transference, by the authors, of the printed and digital copyrights/publishing rights. The copyrights for the published papers belong to the author, and the periodical owns the rights on its first publication. The authors will only be able to use the same results in other publications by a clear indication of this periodical as the one of its original publication. Due to our open access policy, it is allowed the free use of papers in the educational, scientific and non-commercial application, since the source is quoted (please, check the Creative Commons License on the footer area of this page).