LEARNING MEDIA CONTENT INTERACTIVE VIDEO PRESENTATION ORIENTED CREATIVE PROBLEM SOLVING MODEL: A VALIDITY TEST

Autores

Palavras-chave:

Learning Media. Interactive Video Presentation. Validity Test. Creative Problem Solving.

Resumo

This study aims to obtain data on the feasibility or validation of digital interactive learning media oriented to Creative Problem Solving. Data processing carried out is qualitative and quantitative data. To analyze the research data using quantitative descriptive analysis techniques. Content Validity (CVI) is an approach taken to obtain validity test scores. From the results of the validity test, the results of the media aspect were 0.93, the material aspect was 0.95, then the Education Expert assessment aspect was 0.91. The test results can be translated as digital interactive learning video media oriented to the Creative Problem Solving model, which is very relevant to be developed because it has been tested in terms of media material and testing by Education Experts.

Biografia do Autor

  • Yose Indarta, Indonesian National Police Headquarters

    Master of Education, Indonesian National Police Headquarters, Jakarta, Indonesia. 

  • Fadhli Ranuharja, Universitas Negeri Padang

    Master of Enginering Vocational, Faculty of Engineering

  • Sukardi Sukardi, Universitas Negeri Padang

    PhD, Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia.

  • Agariadne Dwinggo Samala, Universitas Negeri Padang

    Master of Enginering Vocational, Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia.

  • Ambiyar Ambiyar , Faculty of Engineering

    Professor, Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia.

  • Fadhilah Muzer , Universitas Negeri Padang

    PhD, Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia.  

  • Ika Parma Dewi, Universitas Negeri Padang

    Master of Education, Faculty of Engineering.

Referências

Bokrantz, J., Skoogh, A., Berlin, C., & Stahre, J. (2020). Smart maintenance: instrument development, content validation and an empirical pilot. International Journal of Operations and Production Management, 40(4), 481-506. https://doi.org/10.1108/IJOPM-11-2019-0746

Dewi, M. D., & Izzati, N. (2020). Pengembangan media pembelajaran powerpoint interaktif berbasis rme materi aljabar kelas vii smp. Delta: Jurnal Ilmiah Pendidikan Matematika, 8(2), 217-226.

Gorrie, F., Goodall, K., Rush, R., & Ravenscroft, J. (2019). Towards population screening for Cerebral Visual Impairment: Validity of the five questions and the CVI questionnaire. PLoS ONE, 14(3), e0214290. https://doi.org/10.1371/journal.pone.0214290

Hartowiryono, H. R. (2018). pengaruh asam klorida terhadap kekuatan tulang ayam. Indonesian Journal of Natural Science Education (IJNSE), 1(1), 24-29. https://doi.org/10.31002/nse.v1i1.69

Ibrahim. (2017). Perpaduan Model Pembelajaran Aktif Konvensional (Ceramah) dengan Cooperatif (Make-a Match) untuk Meningkatkan Hasil Belajar Pendidikan Kewarganegaraan. Jurnal Ilmu Pendidikan Sosial, Sains, Dan Humaniora, 3(2), 199-211.

Kamal Afify, M. (2020). effect of interactive video length within e-learning environments on cognitive load, cognitive achievement and retention of learning. Turkish Online Journal of Distance Education, 21(4), 68-89. https://doi.org/10.17718/TOJDE.803360

Kuhail, A. A., & Aqel, M. S. (2020). Interactive Digital Videos and Their Impact on Sixth Graders’ English Reading and Vocabulary Skills and Retention. International Journal of Information and Communication Technology Education, 16(3), 37-60. https://doi.org/10.4018/ijicte.2020070104

Kuswanto, J. (2019). Pengembangan Modul Interaktif Pada Mata Pelajaran IPA Terpadu Kelas VIII. Jurnal Media Infotama, 15(2), 67-88. https://doi.org/10.37676/jmi.v15i2.866

Novaliendry, D., Darmi, R., Hendriyani, Y., Nor, M., & Azman, A. (2020). Smart Learning Media Based on Android Technology. International Journal of Innovation, Creativity and Change, 12(11), 177-190.

Nurhayati, N., Astuti, T. A., Ristanto, R. H., & Miarsyah, M. (2020). Pengembangan Asesmen Kinerja Praktikum Sistem Respirasi Pada Serangga. Biosel: Biology Science and Education, 4(2), 135-141. https://doi.org/10.33477/bs.v8i2.1142

Ranuharja, F., Ganefri, G., Fajri, B. R., Prasetya, F., & Samala, A. D. (2021). development of interactive learning media edugame using addie model. Jurnal Teknologi Informasi Dan Pendidikan, 14(1), 54-60. https://doi.org/10.24036/tip.v14i1.412

Rutherford-Hemming, T. (2015). Determining content validity and reporting a content validity index for simulation scenarios. Nursing Education Perspectives, 36(6):389-93. https://doi.org/10.5480/15-1640

Samala, A. D., Fajri, B. R., Ranuharja, F., & Darni, R. (2020). pembelajaran blended learning bagi generasi z di perguruan tinggi (studi kasus: pendidikan teknik informatika universitas negeri padang). jtip: Jurnal Teknologi Informasi Dan Pendidikan, 13(1), 45-53. https://doi.org/10.24036/TIP.V13I1.260

Sari, K. A., Prasetyo, Z. K., & Wibowo, W. S. (2017). development of science student worksheet based on project based learning model to improve collaboration and communication skills of junior high school student. Journal of Science Education Research, 1(1), 167-179. https://doi.org/10.21831/jser.v1i1.16178

Shelton, C. C., Warren, A. E., & Archambault, L. M. (2016). Exploring the Use of Interactive Digital Storytelling Video: Promoting Student Engagement and Learning in a University Hybrid Course. TechTrends, 60(5), 465-474. https://doi.org/10.1007/s11528-016-0082-z

Wardina, U. V., Jalinus, N., & Asnur, L. (2019). kurikulum pendidikan vokasi pada era revolusi industri 4.0. Jurnal Pendidikan, 20(1), 82-90. https://doi.org/10.33830/jp.v20i1.843.2019

White, A. (1977). Book Reviews: Victor R. Martuza Applying Norm-Referenced and Criterion Referenced Measurement in Education. Boston: Allyn and Bacon. https://doi.org/10.1177/001316447803800135

Downloads

Publicado

2022-11-21